using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

namespace JJYYCore
{
    public abstract class SceneStartEventBase:MonoBehaviour
    {
        public static Dictionary<string, UnityAction> ActionCollection { private set; get; } = new Dictionary<string, UnityAction>();
        private void Awake()
        {
            RunAwakeAction();
        }

        protected abstract void RunAwakeAction();
    }
}